World 2

World 2, obviously, is the 2nd world in Bloo Kid. This world introduces spikeballs, Skeletons, and Knights. The background implies that this world takes place in a castle. The boss of this world is Knightmare.

Enemies
- Jumping Spikes: Spine-laced metal/rubber mesh bouncy balls that usually bounce in a distinct pattern. They cannot be broken or dismantled, so identifying the patterns to maneuver around them is crucial if getting a 'Flawless' ranking is what you're after. They merely pose as a minor nuisance, however.

- Skelemans: The first mobile/jumping enemy to be restricted by the edges of platforms, it will toss bones at the player in an attempt to harm the protagonist. Like the Seed Pelter plants, these projectiles can only be jumped over, not onto. This is the first of many enemies to come that take more than one hit to beat, usually rebuilding its bone structure after taking a hit. This, and all enemies with a recovery factor take 2 hits to beat.

- Golden Knights: These alert soldiers will sprint towards you with their lances in an attempt to spear you. However, they can be jumped on while charging towards the player. And pounced on while charging. Ironically, this antagonist - though laced in armor, does not take two hits to beat.

- Knightmare: You will encounter the iron-clad giant as the second boss of the game. To defeat him, you must approach him in the same manner you'd approach a Knight. Wait for him to charge, then when he gets his battle-ax stuck in the ground, pounce on him. Do this 6 times and the fight's over. However, attempting to jump upon him while he's dashing/charging will result in him abruptly stopping to take a swing overhead, damaging you instead. And every time he takes a hit, more of his guards (Golden Knights) will rush in to attack you.