Knightmare

The Knightmare is the boss of World 2 in the first Bloo Kid game. Like all other bosses in the game, he takes six hits to be defeated.

Attacks
If Bloo Kid gets too close, he’ll dash forward, performing a slash with his axe. The attack leaves him vulnerable to attack temporarily. If Bloo Kid tries to jump on him while he is walking, he'll swing his axe above himself, defending him from being struck and hurting Bloo Kid.

Appearance
Knightmare is a large knight with heavy iron armor that covers around his body. He has large iron boots, circular spaulders, and a fauld around his waist. wields a oversized brass axe with a dark wooden handle.

Trivia

 * This Boss is the first instance of the trend of knight variants letting their guard down in the process of attacking Bloo. Other examples being the Black Knights, and the Green Knight
 * Knightmare's axe is based on the golden axe given to one of the player character of Golden Axe, Gilius.
 * To get to the Star at the end of his stage, Bloo Kid needs to jump on is head and access the chandelier at the final blow.
 * If Bloo Kid jumps on the chandelier while the Axe Knight is still alive, he will stop moving and wait until Bloo Kid comes down again.
 * Axe Knight is set to return for Super Bloo Kid Adventure